
The following Help mods are relevant for modding: It allows you to write help texts for almost everything it could be used to document items, mods or even an entire game, entirely within the game only. The Help modpack is a sophisticated in-game help system. ”Help” refers to any form of in-game help, explanations or other things which aim to aid the player in understanding the game. Refer to lua_api.txt to learn how it works. Since version 5.0.0, the preferred way to make mods and games translatable is with help of the Lua API with minetest.get_translator.
Pipeworks minetest mod#
If even just one mod (except, of course) uses set_physics_override directly, interoperability is destroyed.įor further discussion of the problem with set_physics_override, see Player physics. Note the idea of this mod requires that ALL mods use it. The final physical attribute will be the product of all factors. Setting the attributes directly is banned in this mod, instead mods can add and remove factors to speed, gravity and jump strength.

There's a mod that solves the problem of interoperability: So please be very cautions before you use set_physics_override. This is poison for any attempt at mod interoperability and an open invitation to race conditions and lots of other potential bugs. player speed, thus destroying any previous changes made by other mods. Using set_physics_override to change player physical attributes is potentially dangerous! This is because it always sets the raw value of e.g. This section is about mods and practices which apply to almost every mod. This section will show you mods which you can use to achieve a particular task or point you to mods which might need some “special treatment” for maximum interoperability. One way to ensure interoperability is to know what other mods exist out there.

1.3.7 Preventing pistons from pushing or pulling your node.1.2.6 Testing for pipeworks fake players.
